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Clover Games' new work '#ME' breaks through global 1 million downloads

Clover Games announced on the 5th that the virtual world migration service '#ME' exceeded 1 million downloads.

Clover Games launched #ME global service to 135 countries, including North America and Europe, except Asia on the 7th of last month (11 am on Korea). #ME has been exploding by local users, including the first place in the US Apple Store, the second overall Google Play Store, and the first place in the iPad social networking chart.

In particular, more than 70% of the #ME users are 18 years of age or older, and in the virtual world market, which was led by users aged 17, #ME successfully took the first step in the virtual world of 18 years of age.

An official of Clover Games said, The reaction of young users to #ME was positive as more than half of the #ME users appeared to be 1824. I will make it a playground for generations that are really fun to enjoy.

Meanwhile, Clover Games's #ME is building a different world as if it is similar to reality. It takes elements such as games such as increasing immersion and quests, but adds social experiences by expressing their own personality by utilizing various customization functions of player characters. In particular, creators, fashion models, photographers, etc., as well as fantasy jobs dealing with swords and magic, can play all of them, such as what you like, what you want to do, what you want to do, and you want to do. It is the fun of #MEClover Games announced on the 5th that the virtual world migration service '#ME' exceeded 1 million downloads.

Clover Games launched #ME global service to 135 countries, including North America and Europe, except Asia on the 7th of last month (11 am on Korea). #ME has been exploding by local users, including the first place in the US Apple Store, the second overall Google Play Store, and the first place in the iPad social networking chart.

In particular, more than 70% of the #ME users are 18 years of age or older, and in the virtual world market, which was led by users aged 17, #ME successfully took the first step in the virtual world of 18 years of age.

An official of Clover Games said, The reaction of young users to #ME was positive as more than half of the #ME users appeared to be 1824. I will make it a playground for generations that are really fun to enjoy.

Rant: Meanwhile, Clover Games's #ME is building a different world as if it is similar to reality. It takes elements such as games such as increasing immersion and quests, but adds social experiences by expressing their own personality by utilizing various customization functions of player characters. In particular, creators, fashion models, photographers, etc., as well as fantasy jobs dealing with swords and magic, can play all of them, such as what you like, what you want to do, what you want to do, and you want to do. It is the fun of #ME.

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